AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Turkey: Q2 2022 Performance
In Q2 2022, the top 5 gacha games on iOS in Turkey showcased diverse trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics of these games.
In Q2 2022, the top 5 gacha games on iOS in Turkey exhibited varied performance metrics in terms of downloads, revenue, and active users. According to Sensor Tower, here is an overview of the trends for each game:
Head Ball 2 - Soccer Game from MASOMO LIMITED saw weekly revenue fluctuate, peaking at approximately $9.1K in early April and dipping to around $3.7K by the end of June. Weekly downloads were highest at 20.4K in early May, but settled at around 11.6K in the last week of June. Active users experienced a peak of 173.8K at the start of May, ending the quarter at around 158.4K.
8 Ball Pool™ by Miniclip.com showed a consistent revenue trend, with weekly earnings ranging between $2.7K and $4.4K. Downloads saw a peak of 18.9K in mid-April, tapering off to around 11.9K by the end of June. Active users peaked at 313.1K in late April, with a slight decline to 246.7K by the end of the quarter.
eFootball™ 2024 from KONAMI had a notable spike in weekly revenue of $32.8K at the end of March, followed by a general decline, ending at around $3.2K in late June. Downloads peaked at 17K in mid-April, falling to approximately 6.8K by the end of June. Active users started strong at 334.9K in early April but dropped significantly to 180K by the end of the quarter.
Asphalt Legends Unite by Gameloft experienced modest revenue, with weekly earnings ranging from $591 to $1.7K. Downloads peaked at 5.2K in early May and ended at around 4.2K in late June. Active users remained relatively stable, fluctuating between 10.9K and 13.7K throughout the quarter.
Top War: Battle Game by River Game HK Limited saw a peak in weekly revenue of $23.3K in mid-April, with figures decreasing to around $14.3K by late June. Downloads reached their highest at 3.8K in late May, dropping to 1.8K by the end of June. Active users peaked at 12.8K in late May, ending the quarter at 10.4K.
For more detailed insights and data, visit Sensor Tower.